﻿
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Audio;

namespace SpecialEffects
{
    /// <summary>
    /// This abstract class represents an explosion.
    /// </summary>
    public abstract class Explosion : ParticleEffect
    {
        public float totalSize
        {
            get;
            protected set;
        }

        #region ground value constants

        public const float PARTICLE_SIZE_GW = 5.0f;

        public const float TOTAL_SIZE_GW = 5.0f;

        public const int EXPL_PARTICLE_GW = 200;

        public const float MAX_TIME = 100.0f;

        #endregion

        protected SoundEffect explosionSound;

        



    }
}

